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- // Copyright 2012-present Oliver Eilhard. All rights reserved.
- // Use of this source code is governed by a MIT-license.
- // See http://olivere.mit-license.org/license.txt for details.
- package elastic
- import (
- "math"
- "math/rand"
- "sync"
- "time"
- )
- // BackoffFunc specifies the signature of a function that returns the
- // time to wait before the next call to a resource. To stop retrying
- // return false in the 2nd return value.
- type BackoffFunc func(retry int) (time.Duration, bool)
- // Backoff allows callers to implement their own Backoff strategy.
- type Backoff interface {
- // Next implements a BackoffFunc.
- Next(retry int) (time.Duration, bool)
- }
- // -- ZeroBackoff --
- // ZeroBackoff is a fixed backoff policy whose backoff time is always zero,
- // meaning that the operation is retried immediately without waiting,
- // indefinitely.
- type ZeroBackoff struct{}
- // Next implements BackoffFunc for ZeroBackoff.
- func (b ZeroBackoff) Next(retry int) (time.Duration, bool) {
- return 0, true
- }
- // -- StopBackoff --
- // StopBackoff is a fixed backoff policy that always returns false for
- // Next(), meaning that the operation should never be retried.
- type StopBackoff struct{}
- // Next implements BackoffFunc for StopBackoff.
- func (b StopBackoff) Next(retry int) (time.Duration, bool) {
- return 0, false
- }
- // -- ConstantBackoff --
- // ConstantBackoff is a backoff policy that always returns the same delay.
- type ConstantBackoff struct {
- interval time.Duration
- }
- // NewConstantBackoff returns a new ConstantBackoff.
- func NewConstantBackoff(interval time.Duration) *ConstantBackoff {
- return &ConstantBackoff{interval: interval}
- }
- // Next implements BackoffFunc for ConstantBackoff.
- func (b *ConstantBackoff) Next(retry int) (time.Duration, bool) {
- return b.interval, true
- }
- // -- Exponential --
- // ExponentialBackoff implements the simple exponential backoff described by
- // Douglas Thain at http://dthain.blogspot.de/2009/02/exponential-backoff-in-distributed.html.
- type ExponentialBackoff struct {
- t float64 // initial timeout (in msec)
- f float64 // exponential factor (e.g. 2)
- m float64 // maximum timeout (in msec)
- }
- // NewExponentialBackoff returns a ExponentialBackoff backoff policy.
- // Use initialTimeout to set the first/minimal interval
- // and maxTimeout to set the maximum wait interval.
- func NewExponentialBackoff(initialTimeout, maxTimeout time.Duration) *ExponentialBackoff {
- return &ExponentialBackoff{
- t: float64(int64(initialTimeout / time.Millisecond)),
- f: 2.0,
- m: float64(int64(maxTimeout / time.Millisecond)),
- }
- }
- // Next implements BackoffFunc for ExponentialBackoff.
- func (b *ExponentialBackoff) Next(retry int) (time.Duration, bool) {
- r := 1.0 + rand.Float64() // random number in [1..2]
- m := math.Min(r*b.t*math.Pow(b.f, float64(retry)), b.m)
- if m >= b.m {
- return 0, false
- }
- d := time.Duration(int64(m)) * time.Millisecond
- return d, true
- }
- // -- Simple Backoff --
- // SimpleBackoff takes a list of fixed values for backoff intervals.
- // Each call to Next returns the next value from that fixed list.
- // After each value is returned, subsequent calls to Next will only return
- // the last element. The values are optionally "jittered" (off by default).
- type SimpleBackoff struct {
- sync.Mutex
- ticks []int
- jitter bool
- }
- // NewSimpleBackoff creates a SimpleBackoff algorithm with the specified
- // list of fixed intervals in milliseconds.
- func NewSimpleBackoff(ticks ...int) *SimpleBackoff {
- return &SimpleBackoff{
- ticks: ticks,
- jitter: false,
- }
- }
- // Jitter enables or disables jittering values.
- func (b *SimpleBackoff) Jitter(flag bool) *SimpleBackoff {
- b.Lock()
- b.jitter = flag
- b.Unlock()
- return b
- }
- // jitter randomizes the interval to return a value of [0.5*millis .. 1.5*millis].
- func jitter(millis int) int {
- if millis <= 0 {
- return 0
- }
- return millis/2 + rand.Intn(millis)
- }
- // Next implements BackoffFunc for SimpleBackoff.
- func (b *SimpleBackoff) Next(retry int) (time.Duration, bool) {
- b.Lock()
- defer b.Unlock()
- if retry >= len(b.ticks) {
- return 0, false
- }
- ms := b.ticks[retry]
- if b.jitter {
- ms = jitter(ms)
- }
- return time.Duration(ms) * time.Millisecond, true
- }
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