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- /*
- *
- * Copyright 2017 gRPC authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- package grpc
- import (
- "sync"
- "google.golang.org/grpc/balancer"
- "google.golang.org/grpc/connectivity"
- "google.golang.org/grpc/grpclog"
- "google.golang.org/grpc/resolver"
- )
- type balancerWrapperBuilder struct {
- b Balancer // The v1 balancer.
- }
- func (bwb *balancerWrapperBuilder) Build(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer {
- bwb.b.Start(opts.Target.Endpoint, BalancerConfig{
- DialCreds: opts.DialCreds,
- Dialer: opts.Dialer,
- })
- _, pickfirst := bwb.b.(*pickFirst)
- bw := &balancerWrapper{
- balancer: bwb.b,
- pickfirst: pickfirst,
- cc: cc,
- targetAddr: opts.Target.Endpoint,
- startCh: make(chan struct{}),
- conns: make(map[resolver.Address]balancer.SubConn),
- connSt: make(map[balancer.SubConn]*scState),
- csEvltr: &balancer.ConnectivityStateEvaluator{},
- state: connectivity.Idle,
- }
- cc.UpdateState(balancer.State{ConnectivityState: connectivity.Idle, Picker: bw})
- go bw.lbWatcher()
- return bw
- }
- func (bwb *balancerWrapperBuilder) Name() string {
- return "wrapper"
- }
- type scState struct {
- addr Address // The v1 address type.
- s connectivity.State
- down func(error)
- }
- type balancerWrapper struct {
- balancer Balancer // The v1 balancer.
- pickfirst bool
- cc balancer.ClientConn
- targetAddr string // Target without the scheme.
- mu sync.Mutex
- conns map[resolver.Address]balancer.SubConn
- connSt map[balancer.SubConn]*scState
- // This channel is closed when handling the first resolver result.
- // lbWatcher blocks until this is closed, to avoid race between
- // - NewSubConn is created, cc wants to notify balancer of state changes;
- // - Build hasn't return, cc doesn't have access to balancer.
- startCh chan struct{}
- // To aggregate the connectivity state.
- csEvltr *balancer.ConnectivityStateEvaluator
- state connectivity.State
- }
- // lbWatcher watches the Notify channel of the balancer and manages
- // connections accordingly.
- func (bw *balancerWrapper) lbWatcher() {
- <-bw.startCh
- notifyCh := bw.balancer.Notify()
- if notifyCh == nil {
- // There's no resolver in the balancer. Connect directly.
- a := resolver.Address{
- Addr: bw.targetAddr,
- Type: resolver.Backend,
- }
- sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
- if err != nil {
- grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
- } else {
- bw.mu.Lock()
- bw.conns[a] = sc
- bw.connSt[sc] = &scState{
- addr: Address{Addr: bw.targetAddr},
- s: connectivity.Idle,
- }
- bw.mu.Unlock()
- sc.Connect()
- }
- return
- }
- for addrs := range notifyCh {
- grpclog.Infof("balancerWrapper: got update addr from Notify: %v", addrs)
- if bw.pickfirst {
- var (
- oldA resolver.Address
- oldSC balancer.SubConn
- )
- bw.mu.Lock()
- for oldA, oldSC = range bw.conns {
- break
- }
- bw.mu.Unlock()
- if len(addrs) <= 0 {
- if oldSC != nil {
- // Teardown old sc.
- bw.mu.Lock()
- delete(bw.conns, oldA)
- delete(bw.connSt, oldSC)
- bw.mu.Unlock()
- bw.cc.RemoveSubConn(oldSC)
- }
- continue
- }
- var newAddrs []resolver.Address
- for _, a := range addrs {
- newAddr := resolver.Address{
- Addr: a.Addr,
- Type: resolver.Backend, // All addresses from balancer are all backends.
- ServerName: "",
- Metadata: a.Metadata,
- }
- newAddrs = append(newAddrs, newAddr)
- }
- if oldSC == nil {
- // Create new sc.
- sc, err := bw.cc.NewSubConn(newAddrs, balancer.NewSubConnOptions{})
- if err != nil {
- grpclog.Warningf("Error creating connection to %v. Err: %v", newAddrs, err)
- } else {
- bw.mu.Lock()
- // For pickfirst, there should be only one SubConn, so the
- // address doesn't matter. All states updating (up and down)
- // and picking should all happen on that only SubConn.
- bw.conns[resolver.Address{}] = sc
- bw.connSt[sc] = &scState{
- addr: addrs[0], // Use the first address.
- s: connectivity.Idle,
- }
- bw.mu.Unlock()
- sc.Connect()
- }
- } else {
- bw.mu.Lock()
- bw.connSt[oldSC].addr = addrs[0]
- bw.mu.Unlock()
- oldSC.UpdateAddresses(newAddrs)
- }
- } else {
- var (
- add []resolver.Address // Addresses need to setup connections.
- del []balancer.SubConn // Connections need to tear down.
- )
- resAddrs := make(map[resolver.Address]Address)
- for _, a := range addrs {
- resAddrs[resolver.Address{
- Addr: a.Addr,
- Type: resolver.Backend, // All addresses from balancer are all backends.
- ServerName: "",
- Metadata: a.Metadata,
- }] = a
- }
- bw.mu.Lock()
- for a := range resAddrs {
- if _, ok := bw.conns[a]; !ok {
- add = append(add, a)
- }
- }
- for a, c := range bw.conns {
- if _, ok := resAddrs[a]; !ok {
- del = append(del, c)
- delete(bw.conns, a)
- // Keep the state of this sc in bw.connSt until its state becomes Shutdown.
- }
- }
- bw.mu.Unlock()
- for _, a := range add {
- sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
- if err != nil {
- grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
- } else {
- bw.mu.Lock()
- bw.conns[a] = sc
- bw.connSt[sc] = &scState{
- addr: resAddrs[a],
- s: connectivity.Idle,
- }
- bw.mu.Unlock()
- sc.Connect()
- }
- }
- for _, c := range del {
- bw.cc.RemoveSubConn(c)
- }
- }
- }
- }
- func (bw *balancerWrapper) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
- bw.mu.Lock()
- defer bw.mu.Unlock()
- scSt, ok := bw.connSt[sc]
- if !ok {
- return
- }
- if s == connectivity.Idle {
- sc.Connect()
- }
- oldS := scSt.s
- scSt.s = s
- if oldS != connectivity.Ready && s == connectivity.Ready {
- scSt.down = bw.balancer.Up(scSt.addr)
- } else if oldS == connectivity.Ready && s != connectivity.Ready {
- if scSt.down != nil {
- scSt.down(errConnClosing)
- }
- }
- sa := bw.csEvltr.RecordTransition(oldS, s)
- if bw.state != sa {
- bw.state = sa
- }
- bw.cc.UpdateState(balancer.State{ConnectivityState: bw.state, Picker: bw})
- if s == connectivity.Shutdown {
- // Remove state for this sc.
- delete(bw.connSt, sc)
- }
- }
- func (bw *balancerWrapper) HandleResolvedAddrs([]resolver.Address, error) {
- bw.mu.Lock()
- defer bw.mu.Unlock()
- select {
- case <-bw.startCh:
- default:
- close(bw.startCh)
- }
- // There should be a resolver inside the balancer.
- // All updates here, if any, are ignored.
- }
- func (bw *balancerWrapper) Close() {
- bw.mu.Lock()
- defer bw.mu.Unlock()
- select {
- case <-bw.startCh:
- default:
- close(bw.startCh)
- }
- bw.balancer.Close()
- }
- // The picker is the balancerWrapper itself.
- // It either blocks or returns error, consistent with v1 balancer Get().
- func (bw *balancerWrapper) Pick(info balancer.PickInfo) (result balancer.PickResult, err error) {
- failfast := true // Default failfast is true.
- if ss, ok := rpcInfoFromContext(info.Ctx); ok {
- failfast = ss.failfast
- }
- a, p, err := bw.balancer.Get(info.Ctx, BalancerGetOptions{BlockingWait: !failfast})
- if err != nil {
- return balancer.PickResult{}, toRPCErr(err)
- }
- if p != nil {
- result.Done = func(balancer.DoneInfo) { p() }
- defer func() {
- if err != nil {
- p()
- }
- }()
- }
- bw.mu.Lock()
- defer bw.mu.Unlock()
- if bw.pickfirst {
- // Get the first sc in conns.
- for _, result.SubConn = range bw.conns {
- return result, nil
- }
- return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
- }
- var ok1 bool
- result.SubConn, ok1 = bw.conns[resolver.Address{
- Addr: a.Addr,
- Type: resolver.Backend,
- ServerName: "",
- Metadata: a.Metadata,
- }]
- s, ok2 := bw.connSt[result.SubConn]
- if !ok1 || !ok2 {
- // This can only happen due to a race where Get() returned an address
- // that was subsequently removed by Notify. In this case we should
- // retry always.
- return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
- }
- switch s.s {
- case connectivity.Ready, connectivity.Idle:
- return result, nil
- case connectivity.Shutdown, connectivity.TransientFailure:
- // If the returned sc has been shut down or is in transient failure,
- // return error, and this RPC will fail or wait for another picker (if
- // non-failfast).
- return balancer.PickResult{}, balancer.ErrTransientFailure
- default:
- // For other states (connecting or unknown), the v1 balancer would
- // traditionally wait until ready and then issue the RPC. Returning
- // ErrNoSubConnAvailable will be a slight improvement in that it will
- // allow the balancer to choose another address in case others are
- // connected.
- return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
- }
- }
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